FUERTEVENTURA · CANARY ISLANDS
Dev Blog
Stories from our Fuerteventura indie game studio: 16-bit games, development, original game soundtracks and publishing.

Why We Make 16-Bit Games in 2026
Why our indie studio in Fuerteventura chooses 16-bit-inspired videogames: creative freedom, readable gameplay, strong identities and modern design.
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From Fuerteventura to Players Everywhere
Meet Pause Play Games, an independent videogame and game soundtrack studio based in Fuerteventura, Canary Islands, building games for players worldwide.
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How We Develop an Indie Videogame
Go behind the scenes of indie game development: concept, playable prototype, pixel art, sound design, testing and publishing at Pause Play Games.
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Original Soundtracks: The Sound of Our Games
Discover how Pause Play Games and Maupiti Studios create original soundtracks and sound design for indie arcade and 16-bit-inspired videogames.
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Indie Games Across Platforms: Our Approach
How our Fuerteventura indie studio approaches browser, desktop and future platform releases, with adaptable controls and careful performance testing.
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Six Games, Six Different Creative Challenges
Explore six developed games from Pause Play Games: Deep Core, Delve & Deliver, Grin & Gun, Legacy of Phantavision, Midnight Hollow and Nova Trooper.
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Pac-Man and Space Invaders: How the Arcades Defined the 1980s
From simple rules to unforgettable challenges: the golden age of arcade videogames and its influence on today’s indie design.
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Super Mario and Sonic: Why 1990s Platform Games Still Matter
A look at the speed, level design and character of the 8-bit and 16-bit platform era.
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From Galaga to R-Type and Gradius: The Art of the Shoot ’Em Up
How iconic space shooters shaped enemy waves, weapon systems and the joy of arcade mastery.
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Zelda, Final Fantasy and Chrono Trigger: Adventures That Expanded Games
Exploration, character growth and music transformed videogames into memorable journeys.
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Commodore 64 and Amiga: The Home Computer Revolution
Why the C64 and Amiga shaped generations of players, programmers, composers and indie creators.
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Doom, Street Fighter II and the 1990s: When Genres Changed
The decade that pushed arcade competition, immersive action and new design expectations.
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